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Op 14 oktober 2024 heeft Starcasino een Nederlandse kansspellicentie bemachtigd onder Green Island N.V. Dit Belgische online casino staat klaar om binnenkort live te gaan met zowel een casino als een sportsbook. De verwachte lanceerdatum van Starcasino is in het jaar 2025.
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Op 14 oktober 2024 heeft Starcasino een Nederlandse kansspellicentie bemachtigd onder Green Island N.V. Dit Belgische online casino staat klaar om binnenkort live te gaan met zowel een casino als een sportsbook. De verwachte lanceerdatum van Starcasino is in het jaar 2025.
CasinospellenOp het gebied van gokkasten zien we veel populaire aanbieders, stuk voor stuk met populaire gokkasten. Daarnaast vinden we ook veel slots terug die je ook in de fysieke vestigingen van Jacks.nl Casino terug kunt vinden. Dit is ook de manier waarop zij zich van de concurrentie weten te onderscheiden.
In Nederland weet je gewoon 100% zeker dat elk spel bijvoorbeeld van een Random Number Generator voorzien wordt. Zo’n RNG zorgt ervoor dat er elke keer een willekeurige winnaar is en er geen spelers worden voorgetrokken.
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Well done gentlemen, highly entertaining. And what stamina. The simplifications in B/X are sometimes unhelpful, and spells are a good example. As you both pointed out, there should be limits/costs on some of the most useful. Also in the descriptions, 1E seems a clear winner when you consider the progression of Phantasmal Force/Improved Phantasmal Force/Spectral Force as it moves from visual only, adding some auditory effects, and finally full noise plus thermal: now one has more tools to adjudicate how effective that illusionary fireball is. I like using these spells in combinations, e.g. fireball then spectral force, dig then phantasmal force (of no pit).
I consider my goals worthwhile (and pragmatically speaking: necessary for my playgroup, since we all work, have children, sometimes can’t cope with complex rules, etc. etc.) and I’m proud of my baby, but I also sometimes long for more freedom and complexity (though without the typical GM control, i.e. railroading). In DCC, my players once escorted two dozen workers into the dungeon to dismantle and remove some huge and valuable mirrors on level 3. Those were the days!
Es ist wirklich Quatsch, dass man bei Mentzers *Immortal Rules* zur Gottwerdung zwischendurch alles aufgeben und wieder bei Stufe 1 anfangen muss. Das ist Angeberei mit nichts dahinter und hat nichts mit spielbaren oder gar getesteten Regeln zu tun.
Well done gentlemen, highly entertaining. And what stamina. The simplifications in B/X are sometimes unhelpful, and spells are a good example. As you both pointed out, there should be limits/costs on some of the most useful. Also in the descriptions, 1E seems a clear winner when you consider the progression of Phantasmal Force/Improved Phantasmal Force/Spectral Force as it moves from visual only, adding some auditory effects, and finally full noise plus thermal: now one has more tools to adjudicate how effective that illusionary fireball is. I like using these spells in combinations, e.g. fireball then spectral force, dig then phantasmal force (of no pit).
I consider my goals worthwhile (and pragmatically speaking: necessary for my playgroup, since we all work, have children, sometimes can’t cope with complex rules, etc. etc.) and I’m proud of my baby, but I also sometimes long for more freedom and complexity (though without the typical GM control, i.e. railroading). In DCC, my players once escorted two dozen workers into the dungeon to dismantle and remove some huge and valuable mirrors on level 3. Those were the days!
Es ist wirklich Quatsch, dass man bei Mentzers *Immortal Rules* zur Gottwerdung zwischendurch alles aufgeben und wieder bei Stufe 1 anfangen muss. Das ist Angeberei mit nichts dahinter und hat nichts mit spielbaren oder gar getesteten Regeln zu tun.